colormap.fromStops¶
Summary¶
colormap.fromStops creates a new evenly sampled lookup table from at least two RGBA stops. Bare colors receive evenly spaced positions; explicit positions are clamped to [0, 1] and sorted. Resolution defaults to the built-in resolution and is floored and clamped to at least 2; filtering defaults to "linear" and input RGB to sRGB.
Syntax¶
WasmGPU.colormap.fromStops(stops: ReadonlyArray<ColormapStop>, desc: ColormapDescriptor = {}): Colormap
const result = wgpu.colormap.fromStops(stops, desc);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
stops |
ReadonlyArray<ColormapStop> |
Yes | Colormap stops used to generate a sampled LUT. |
desc |
ColormapDescriptor |
No | Optional resolution, filtering, and input color-space controls. |
Returns¶
Colormap - Immutable colormap backed by normalized copies of the supplied stops.
Type Details¶
ColormapStop¶
ColormapDescriptor¶
type ColormapDescriptor = {
resolution?: number;
filter?: ColormapFilter;
colorSpace?: "srgb" | "linear";
};
ColormapDescriptor Fields¶
| Name | Type | Required | Description |
|---|---|---|---|
resolution |
number |
No | Lookup-table sample count; floored and clamped to at least 2. |
filter |
ColormapFilter |
No | Lookup filtering; default "linear". |
colorSpace |
"srgb" \| "linear" |
No | Input RGB interpretation; default "srgb". |
Color4¶
ColormapFilter¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const stops = [{ t: 0, color: [0, 0, 0, 1] }, { t: 1, color: [1, 1, 1, 1] }];
const desc = { resolution: 256, filter: "linear", colorSpace: "srgb" };
const result = wgpu.colormap.fromStops(stops, desc);
console.log(result.sampleCPU(0.5));