material.data#getColormapForBinding¶
Summary¶
material.data#getColormapForBinding returns the assigned Colormap instance or resolves a built-in name to its shared singleton. The returned resource is not owned by the material.
Syntax¶
Returns¶
Colormap - Assigned instance unchanged, or the singleton resolved from the assigned built-in name.
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const material = wgpu.material.data({ data: new Float32Array([0.2, 0.4, 0.7, 1.0]), scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 }, colormap: "viridis" });
const colormap = material.getColormapForBinding();
console.log(colormap === wgpu.colormap.viridis()); // true
See Also¶
- material.data#colormap
- material.data#createBindGroupLayout
- material.data#destroy
- material.data#dropCPUData
- material.data#getColormapKey
- material.data#getScaleSourceDescriptor
- material.data#getShaderCode
- material.data#getUniformBufferSize
- material.data#getUniformData
- material.data#onVisualChange
- material.data#opacity
- material.data#scaleTransform