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geometry#isSkinned8

Summary

geometry#isSkinned8 is true when both first- and second-set joint and weight GPU buffers exist, enabling eight influences per vertex. It remains false before those four buffers are uploaded.

Syntax

Geometry.isSkinned8: boolean
const value = geometry.isSkinned8;

Returns

true when both uploaded joint/weight buffer pairs exist; otherwise false.

See Also