material.unlit#alphaCutoff¶ Summary¶ material.unlit#alphaCutoff gets or sets the finite fragment alpha-discard threshold in [0, 1]. Assignment marks uniforms dirty and the default is 0. Syntax¶ UnlitMaterial.alphaCutoff: number material.alphaCutoff = value; const value = material.alphaCutoff; Returns¶ number - Current alpha-discard threshold. See Also¶ material.unlit#baseColorTexture material.unlit#getUniformData material.unlit#opacity