createPointCloud#getColormapForBinding¶
Summary¶
createPointCloud#getColormapForBinding resolves the texture-backed Colormap used for GPU binding. Existing Colormap objects are returned unchanged, built-in names resolve through Colormap.builtin(), and "custom" returns the grayscale fallback because custom stops are carried in uniforms instead of a texture.
Syntax¶
Returns¶
The borrowed Colormap used for texture binding.
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const pointCloud = wgpu.createPointCloud({ data: new Float32Array([0, 0, 0, 0.1, 1, 0, 0, 0.8]), scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 } });
const colormap = pointCloud.getColormapForBinding();
console.log(colormap === wgpu.colormap.viridis()); // true