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WasmGPU.createMesh

Summary

WasmGPU.createMesh constructs a renderable mesh by pairing geometry with a material and creating a new transform. The mesh assumes ownership of one existing reference to each resource and releases those references on destroy(); the factory does not call retain(). Retain shared geometry or materials once for every additional independently owned mesh reference.

Syntax

WasmGPU.createMesh(geometry: Geometry, material: Material): Mesh
const result = wgpu.createMesh(geometry, material);

Parameters

Name Type Required Description
geometry Geometry Yes Geometry instance that provides vertex/index buffers and bounds.
material Material Yes Material instance that controls shading, blending, and uniforms.

Returns

Mesh - Unparented mesh with a new transform and one owned reference to each supplied resource.

See Also