createControls.navigation#update¶
Summary¶
createControls.navigation#update advances interaction state, damping, zoom/pan deltas, and camera transitions.
Call this once per frame before rendering.
In fly mode, dtSeconds drives keyboard translation and roll, while accumulated pointer input updates camera orientation. Orbit and trackball behavior remains target-centric.
If controls are disabled, the method exits without mutating the camera.
Syntax¶
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
dtSeconds |
number |
No | Elapsed seconds since last frame; defaults to 1/60 when omitted or non-positive. |
Returns¶
void - No value is returned.
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
const camera = wgpu.createCamera.perspective({ fov: 60, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1000 });
const controls = wgpu.createControls.navigation(camera, canvas, { enableDamping: true, dampingFactor: 0.12 });
wgpu.run((dt) => {
controls.update(dt);
wgpu.render(scene, camera);
});