geometry#setWasmWeights¶
Summary¶
geometry#setWasmWeights() borrows the first packed four-float skin-weight set.
A non-null source is refreshed immediately with the other attached vertex channels; after later producer writes or memory growth, call refreshWasmVertices() before upload(). Passing null detaches this channel.
Syntax¶
Geometry.setWasmWeights(source: WasmMemoryView<Float32Array> | null, options?: GeometryWasmAttributeOptions): void