material.unlit#color¶ Summary¶ material.unlit#color gets or sets the RGB base color used by unlit shading. Supply three finite components in [0, 1]; assignment marks uniforms dirty. Syntax¶ UnlitMaterial.color: Color material.color = value; const value = material.color; Returns¶ Color - Current RGB base color. Type Details¶ Color¶ type Color = [number, number, number]; See Also¶ material.unlit#baseColorTexture material.unlit#getUniformData material.unlit#opacity