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animation.createSkin#createInstance#meshWorldMatrixPtr

Summary

animation.createSkin#createInstance#meshWorldMatrixPtr returns the Wasm pointer to the associated mesh transform's current 16-value world matrix. The pointer is owned by the transform store, not by the skin instance. Access throws after the instance or its parent skin is disposed.

Syntax

SkinInstance.meshWorldMatrixPtr: WasmPtr

Returns

WasmPtr - Pointer to the mesh transform's world-matrix record. Its lifetime follows the transform and transform store; do not free it.

See Also