animation.createSkin#createInstance#dispose¶
Summary¶
animation.createSkin#createInstance#dispose destroys the instance's GPU bone buffer and clears its bind group. It does not dispose the referenced mesh transform or free its world-matrix record. The call is idempotent.
The parent Skin has a separate lifetime and must be disposed independently. After instance disposal, guarded members such as meshWorldMatrixPtr and jointCount throw.
Syntax¶
Returns¶
void