material.standard#emissiveIntensity¶
Summary¶
material.standard#emissiveIntensity gets or sets the finite, nonnegative multiplier applied to the emissive factor and texture. Assignment marks uniforms dirty and the default is 0.
Syntax¶
StandardMaterial.emissiveIntensity: number
material.emissiveIntensity = value;
const value = material.emissiveIntensity;
Returns¶
number - Current emissive multiplier.