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material.standard#emissiveIntensity

Summary

material.standard#emissiveIntensity gets or sets the finite, nonnegative multiplier applied to the emissive factor and texture. Assignment marks uniforms dirty and the default is 0.

Syntax

StandardMaterial.emissiveIntensity: number
material.emissiveIntensity = value;
const value = material.emissiveIntensity;

Returns

number - Current emissive multiplier.

See Also