material.standard#emissiveTexture¶
Summary¶
material.standard#emissiveTexture gets or sets the borrowed emissive texture. Replacing the value or destroying the material does not destroy the texture.
Syntax¶
StandardMaterial.emissiveTexture: Texture2D | null
material.emissiveTexture = value;
const value = material.emissiveTexture;
Returns¶
Texture2D | null - Borrowed emissive texture, or null when none is assigned.