createLatticeSpace#destroy¶
Summary¶
createLatticeSpace#destroy() disposes the transform, listeners, retained data, WebAssembly references, uniforms, and GPU buffers owned by the space. Borrowed GPU buffers and producer-owned WebAssembly allocations survive, and the call does not remove the space from its scene.
Syntax¶
Notes¶
Borrowed buffers and WebAssembly allocations are not destroyed. The method does not detach the object from a scene; remove it first or let Scene.destroy() handle attached spaces.