texture.create2D#getSampler¶
Summary¶
texture.create2D#getSampler returns a sampler created from the descriptor captured at construction. Repeated successful calls return the same sampler. If creation throws, the optional fallback is returned for that call; without a fallback the original error propagates.
Syntax¶
Texture2D.getSampler(device: GPUDevice, fallback?: GPUSampler): GPUSampler
const result = texture.getSampler(device, fallback);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
device |
GPUDevice |
Yes | Device on which to create the sampler. |
fallback |
GPUSampler |
No | Fallback sampler returned when preferred sampler creation fails. |
Returns¶
GPUSampler - The sampler for this texture, or the supplied fallback after a creation failure.