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createCamera.orthographic#right

Summary

createCamera.orthographic#right gets or sets the right frustum plane. It should usually be paired with left to maintain symmetric or intentionally asymmetric extents. Changes affect the next projection-matrix access.

Syntax

OrthographicCamera.right: number
camera.right = value;
const value = camera.right;

Parameters

This property does not take call parameters; assign a numeric value to set it.

Returns

number - Current right frustum boundary.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const camera = wgpu.createCamera.orthographic();
camera.left = -80;
camera.right = 80;
console.log(camera.right);

See Also