material.unlit#createBindGroupLayout¶
Summary¶
material.unlit#createBindGroupLayout returns the layout for a fragment uniform buffer, filtering sampler, and sampled 2D base-color texture.
Syntax¶
UnlitMaterial.createBindGroupLayout(device: GPUDevice): GPUBindGroupLayout
const result = material.createBindGroupLayout(device);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
device |
GPUDevice |
Yes | Device on which to create the layout. |
Returns¶
GPUBindGroupLayout - GPU bind-group layout describing required shader bindings for this object.