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createMesh#clone

Summary

createMesh#clone creates an unparented mesh that shares—and retains—the source geometry and material. It copies the local transform, name, visibility and shadow flags, and current morph weights. It does not copy userData, hierarchy, scene membership, or a skin instance.

Syntax

Mesh.clone(): Mesh
const result = mesh.clone();

Returns

Mesh - Unparented clone with retained geometry/material references and copied local state.

See Also