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material.data#createBindGroupLayout

Summary

material.data#createBindGroupLayout returns the four-binding layout for uniforms, a read-only storage data buffer, a filtering sampler, and a one-dimensional colormap texture.

Syntax

DataMaterial.createBindGroupLayout(device: GPUDevice): GPUBindGroupLayout
const result = material.createBindGroupLayout(device);

Parameters

Name Type Required Description
device GPUDevice Yes Device that creates the DataMaterial bind-group layout.

Returns

GPUBindGroupLayout - GPU bind-group layout describing required shader bindings for this object.

See Also