Material.label¶
Summary¶
Material.label is the optional diagnostic label supplied when a material is created.
Syntax¶
Parameters¶
This read-only property does not take parameters. Supply label in the material descriptor at construction time.
Returns¶
string | undefined - The configured diagnostic label, or undefined when none was provided.
Type Details¶
label is available on standard, unlit, data, and custom materials through their shared Material base class. It is retained verbatim and is not used to select shaders, pipelines, or bind groups.
Example¶
const material = wgpu.material.standard({
label: "polished aluminum",
metallic: 1,
roughness: 0.2,
});
console.log(material.label); // polished aluminum
Notes¶
The label is read-only after construction. It does not affect rendering or pipeline identity.