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material.standard#getUniformData

Summary

material.standard#getUniformData rewrites and returns the same 204-float array on each call. It packs core PBR factors, texture transforms, and active extension parameters; copy the result if it must remain stable across later calls.

Syntax

StandardMaterial.getUniformData(): Float32Array
const result = material.getUniformData();

Returns

Float32Array - Reused 204-element material-data array.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const material = wgpu.material.standard({ color: [0.8, 0.8, 0.9], roughness: 0.5, metallic: 0.2 });
const data = material.getUniformData();
console.log(data.length); // 204

See Also