material.standard#getUniformData¶
Summary¶
material.standard#getUniformData rewrites and returns the same 204-float array on each call. It packs core PBR factors, texture transforms, and active extension parameters; copy the result if it must remain stable across later calls.
Syntax¶
Returns¶
Float32Array - Reused 204-element material-data array.
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const material = wgpu.material.standard({ color: [0.8, 0.8, 0.9], roughness: 0.5, metallic: 0.2 });
const data = material.getUniformData();
console.log(data.length); // 204