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createScene#clearSplatFields

Summary

createScene#clearSplatFields() detaches every splat field while leaving other scene families unchanged. Detached fields are not destroyed.

Syntax

Scene.clearSplatFields(): Scene
scene.clearSplatFields();

Returns

Scene - The same scene instance.

Notes

Call destroy() on fields whose resources are no longer needed, or let Scene.destroy() destroy fields that remain attached.

See Also