WasmGPU.createCamera¶
Summary¶
WasmGPU.createCamera is the camera factory facade. It creates perspective and orthographic cameras; shared camera behavior remains under the createCamera.* documentation family, while projection-specific members remain beneath their factory path.
Canonical documentation namepaths use createCamera.* for the directly traversable camera factories, createCamera.*#* for variant-specific instance members, and createCamera#* for members shared by returned camera variants.
Syntax¶
const perspective = wgpu.createCamera.perspective({ fov: 60 });
const orthographic = wgpu.createCamera.orthographic();
Available APIs¶
- createCamera.perspective creates a perspective camera.
- createCamera.orthographic creates an orthographic camera.
- createCamera#lookAt and createCamera#setWorldPosition document shared camera behavior.
- createCamera.perspective#updateAspect and createCamera.orthographic#updateFromCanvas update projection-specific state.