createLight#intensity¶
Summary¶
createLight#intensity gets or sets the scalar brightness multiplier for all light types. Supply a finite, nonnegative value. It scales the effect of light color without changing hue; 0 disables the light's contribution without changing enabled.
Syntax¶
Parameters¶
This property does not take call parameters; assign a numeric value to set intensity.
Returns¶
number - Current light intensity multiplier.
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const light = wgpu.createLight.point({ range: 12 });
light.intensity = 1.8;
console.log(light.intensity);