createControls.navigation#setMode¶
Summary¶
createControls.navigation#setMode switches interaction behavior among orbit, trackball, and fly.
The current camera pose is preserved across the mode change.
Use it to expose runtime mode toggles in UI controls.
Syntax¶
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
mode |
NavigationMode |
Yes | Requested controls mode: "orbit", "trackball", or "fly". |
Returns¶
this - Returns the same controls instance.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const camera = wgpu.createCamera.perspective({ fov: 50, aspect: canvas.clientWidth / canvas.clientHeight, near: 0.1, far: 1000 });
const controls = wgpu.createControls.navigation(camera, canvas, { mode: "orbit" });
document.getElementById("mode").addEventListener("click", () => {
controls.setMode(controls.mode === "orbit" ? "trackball" : "orbit");
});