Objects¶
The objects subsystem covers renderable assets and object-level systems: geometry, materials, textures, animations, point-style data, graph-style data sources, and glTF asset import.
In This Section¶
- Mesh, point cloud, glyph field, and nodelink APIs
- Standard, unlit, data, and custom materials
- Texture lifecycle, sampler behavior, and texture transforms
- glTF 2.0 loading, importing, metadata, variants, and animations
- Colormaps and data-driven visual primitives
Overview Video¶
The video below was AI-generated by Google NotebookLM based on the WasmGPU codebase and then double-checked by its developer.
Suggested Starting Points¶
- WasmGPU.createMesh
- WasmGPU.createPointCloud
- WasmGPU.createNodeLink
- WasmGPU.material.standard
- WasmGPU.gltf.loadAndImport
- WasmGPU.colormap.fromStops
Compact nodelink References¶
- NodeLink.count
- NodeLink.geometryMode
- NodeLink.colorMode
- NodeLink.setNodeData
- NodeLink.setEdgeData
- NodeLink.getRecord
- NodeLink.upload
- NodeLink.getBounds
Use the sidebar to access the full object API catalog.