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Objects

The objects subsystem covers renderable assets and object-level systems: geometry, materials, textures, animations, point-style data, graph-style data sources, and glTF asset import.

In This Section

  • Mesh, point cloud, glyph field, and nodelink APIs
  • Standard, unlit, data, and custom materials
  • Texture lifecycle, sampler behavior, and texture transforms
  • glTF 2.0 loading, importing, metadata, variants, and animations
  • Colormaps and data-driven visual primitives

Overview Video

The video below was AI-generated by Google NotebookLM based on the WasmGPU codebase and then double-checked by its developer.

Suggested Starting Points

Use the sidebar to access the full object API catalog.