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colormap#getGPUResources

Summary

colormap#getGPUResources returns the one-dimensional texture view and sampler used for GPU lookup. CPU-backed colormaps return a stable resource pair for each GPUDevice; external colormaps return their borrowed view and sampler and require the device used at construction.

Syntax

Colormap.getGPUResources(device: GPUDevice, queue: GPUQueue): ColormapGPUResources
const result = colormap.getGPUResources(device, queue);

Parameters

Name Type Required Description
device GPUDevice Yes Device that owns or will own the returned texture view and sampler.
queue GPUQueue Yes Queue used to upload a CPU-backed lookup table when first needed.

Returns

ColormapGPUResources - Texture (or null for an external view), view, sampler, width, and filter.

See Also