material.standard#occlusionTexture¶
Summary¶
material.standard#occlusionTexture gets or sets the borrowed ambient-occlusion texture. Replacing the value or destroying the material does not destroy the texture.
Syntax¶
StandardMaterial.occlusionTexture: Texture2D | null
material.occlusionTexture = value;
const value = material.occlusionTexture;
Returns¶
Texture2D | null - Borrowed ambient-occlusion texture, or null when none is assigned.