Render¶
The render subsystem covers core engine lifecycle, runtime configuration, warmup, transforms, culling, and frame-level rendering utilities.
In This Section¶
- Creating and initializing a
WasmGPUinstance - Prebuilding render resources before the first visible frame
- Driving and stopping render loops
- Camera/render submission flow, culling, and post-processing
- Performance and culling statistics
- Transform graph operations
Overview Video¶
The video below was AI-generated by Google NotebookLM based on the WasmGPU codebase and then double-checked by its developer.
Suggested Starting Points¶
- WasmGPU.create
- WasmGPU.warmup
- WasmGPU.render
- WasmGPU.run
- WasmGPU.cullingStats
- WasmGPU.createTransform
Use the sidebar to browse the full API list in this section.