material.standard#alphaCutoff¶
Summary¶
material.standard#alphaCutoff gets or sets the finite fragment alpha-discard threshold in [0, 1]. Assignment marks uniforms dirty and the default is 0.
Syntax¶
StandardMaterial.alphaCutoff: number
material.alphaCutoff = value;
const value = material.alphaCutoff;
Returns¶
number - Current alpha-discard threshold.