World¶
The world subsystem contains scene-level APIs: cameras, lights, overlays, and scene traversal utilities for Mesh, PointCloud, GlyphField, NodeLink, SplatField, and LatticeSpace objects.
In This Section¶
- Perspective and orthographic camera workflows
- Ambient, directional, point, and spot light APIs
- Overlay systems (grid, legend, axis triad)
- Scene query, bounds, and traversal helpers
- Visibility-oriented scene inspection
Suggested Starting Points¶
- WasmGPU.createCamera
- WasmGPU.createLight
- WasmGPU.createOverlay
- WasmGPU.createScene
- createCamera.perspective
- createCamera.perspective#autoAspect
- createCamera#setWorldPosition
- createLight.directional
- createLight.spot
- createOverlay.system
Use the sidebar to browse all world-related APIs.