Skip to content

World

The world subsystem contains scene-level APIs: cameras, lights, overlays, and scene traversal utilities for Mesh, PointCloud, GlyphField, NodeLink, SplatField, and LatticeSpace objects.

In This Section

  • Perspective and orthographic camera workflows
  • Ambient, directional, point, and spot light APIs
  • Overlay systems (grid, legend, axis triad)
  • Scene query, bounds, and traversal helpers
  • Visibility-oriented scene inspection

Suggested Starting Points

Use the sidebar to browse all world-related APIs.