geometry.plane¶
Summary¶
geometry.plane creates an indexed subdivided plane centered at the origin in the XZ plane, with +Y normals and UVs. Dimensions and segment counts default to 1; both segment counts must be positive integers.
Syntax¶
WasmGPU.geometry.plane(width?: number, height?: number, widthSegments?: number, heightSegments?: number): Geometry
const result = wgpu.geometry.plane(width, height, widthSegments, heightSegments);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
width |
number |
No | X-axis extent; default 1. |
height |
number |
No | Z-axis extent; default 1. |
widthSegments |
number |
No | Positive integer X subdivision count; default 1. |
heightSegments |
number |
No | Positive integer Z subdivision count; default 1. |
Returns¶
Geometry - Indexed subdivided XZ plane with positive-Y normals, UVs, and computed bounds.