geometry#setWasmWeights1¶
Summary¶
geometry#setWasmWeights1() borrows the optional second packed four-float weight set used for eight-influence skinning.
A non-null source is refreshed immediately with the other attached vertex channels; after later producer writes or memory growth, call refreshWasmVertices() before upload(). Passing null detaches this channel.
Syntax¶
Geometry.setWasmWeights1(source: WasmMemoryView<Float32Array> | null, options?: GeometryWasmAttributeOptions): void