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material.unlit#getUniformData

Summary

material.unlit#getUniformData rewrites and returns the same 16-float array on each call. It contains color, opacity, alpha cutoff, and the base-color texture transform; copy it if the values must remain stable across later calls.

Syntax

UnlitMaterial.getUniformData(): Float32Array
const result = material.getUniformData();

Returns

Float32Array - Reused 16-element material-data array.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const material = wgpu.material.unlit({ color: [0.9, 0.6, 0.2], opacity: 1.0 });
const data = material.getUniformData();
console.log(data.length); // 16

See Also