animation.createClip#sample¶
Summary¶
animation.createClip#sample evaluates transform, morph-weight, and animation-pointer channels at timeSeconds and writes the sampled values to their targets. Value channels use STEP, LINEAR, or cubic-spline sampling and clamp outside their keyframe range to the nearest endpoint. The method does not wrap time and throws after disposal.
Syntax¶
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
timeSeconds |
number |
Yes | Absolute clip time in seconds. Callers handle looping; values outside value-channel keys clamp to endpoints. |
Returns¶
void
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const clip = wgpu.animation.createClip({ name: "clip", samplerCount: 0, channelCount: 0, samplersPtr: 0, channelsPtr: 0, startTime: 0, endTime: 1 });
try {
clip.sample(0.5);
} finally {
clip.dispose();
}