createGlyphField#getWorldBounds¶
Summary¶
createGlyphField#getWorldBounds transforms local bounds by the current world matrix, producing an enclosing world-axis-aligned box while preserving empty/partial status.
Syntax¶
Parameters¶
This API does not take parameters.
Returns¶
Bounds3 - Bounds structure containing axis-aligned box and bounding-sphere data.
Type Details¶
Bounds3¶
type Bounds3 = {
boxMin: Vec3;
boxMax: Vec3;
sphereCenter: Vec3;
sphereRadius: number;
empty: boolean;
partial: boolean;
};
Bounds3 Fields¶
| Name | Type | Required | Description |
|---|---|---|---|
boxMin |
Vec3 |
Yes | Minimum corner of the axis-aligned bounding box. |
boxMax |
Vec3 |
Yes | Maximum corner of the axis-aligned bounding box. |
sphereCenter |
Vec3 |
Yes | Center of the associated bounding sphere. |
sphereRadius |
number |
Yes | Radius of the associated bounding sphere. |
empty |
boolean |
Yes | Whether the bounds contain no geometry. |
partial |
boolean |
Yes | Whether the result omits geometry whose bounds could not be determined. |
Vec3¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const glyphField = wgpu.createGlyphField({ instanceCount: 1, positions: new Float32Array([0, 0, 0, 0]), rotations: new Float32Array([0, 0, 0, 1]), scales: new Float32Array([1, 1, 1, 0]), attributes: new Float32Array([0.5, 0, 0, 0]), scaleTransform: { mode: "linear", domainMin: 0, domainMax: 1 } });
const result = glyphField.getWorldBounds();
console.log(result);
See Also¶
- createGlyphField#applyScaleStats
- createGlyphField#colormap
- createGlyphField#colormapStops
- createGlyphField#colorMode
- createGlyphField#computeBoundsFromCPUData
- createGlyphField#destroy
- createGlyphField#dirtyUniforms
- createGlyphField#getAttributeRecord
- createGlyphField#getBounds
- createGlyphField#getColormapForBinding
- createGlyphField#getColormapKey
- createGlyphField#getLocalBounds