createScene#add¶
Summary¶
createScene#add inserts a live Mesh, PointCloud, GlyphField, NodeLink, SplatField, or LatticeSpace. Duplicate insertion of the same instance is ignored. Do not add objects after destroying them. The method returns the same scene to support fluent setup code.
Syntax¶
Scene.add(mesh: Mesh): Scene
Scene.add(pointCloud: PointCloud): Scene
Scene.add(glyphField: GlyphField): Scene
Scene.add(nodeLink: NodeLink): Scene
Scene.add(splatField: SplatField): Scene
Scene.add(latticeSpace: LatticeSpace): Scene
const result = scene.add(object);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
mesh |
Mesh |
Conditional | Triangle mesh object for surface rendering. |
pointCloud |
PointCloud |
Conditional | Point cloud object for particle or sampled-data rendering. |
glyphField |
GlyphField |
Conditional | Glyph field object for vector/tensor style visualization. |
nodeLink |
NodeLink |
Conditional | Graph-style node/edge object for networks, molecular connectivity, and related structures. |
splatField |
SplatField |
Conditional | Gaussian splat object. |
latticeSpace |
LatticeSpace |
Conditional | Regular 2D or 3D cell lattice. |
Returns¶
Scene - The same scene instance after insertion.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
const mesh = wgpu.createMesh(
wgpu.geometry.sphere(0.6, 24, 16),
wgpu.material.unlit({ color: [0.2, 0.7, 0.95], opacity: 1.0 })
);
const graph = wgpu.createNodeLink({
nodePositions: new Float32Array([
-0.5, 0.0, 0.0,
0.5, 0.0, 0.0
]),
edges: new Uint16Array([0, 1])
});
scene.add(mesh).add(graph);