Scene.clearNodeLinks¶
Summary¶
Scene.clearNodeLinks removes only nodelink objects from the scene. Meshes, point clouds, glyph fields, and lights remain unchanged. Use it when graph-style content is updated independently of the rest of the scene.
Syntax¶
Parameters¶
This method does not take parameters.
Returns¶
Scene - The same scene instance with nodeLinks cleared.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
scene.add(wgpu.createNodeLink({
nodePositions: new Float32Array([
-0.5, 0.0, 0.0,
0.5, 0.0, 0.0
]),
edges: new Uint16Array([0, 1])
}));
scene.clearNodeLinks();
console.log(scene.nodeLinks.length);