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WasmGPU.animation.createClip

Summary

WasmGPU.animation.createClip creates animation runtime objects used for clip sampling, playback, and skinning.

Syntax

WasmGPU.animation.createClip(descriptor: AnimationClipDescriptor): AnimationClip
const result = wgpu.animation.createClip(descriptor);

Parameters

Name Type Required Description
descriptor AnimationClipDescriptor Yes Descriptor object that defines the initial configuration for this runtime object.

Returns

AnimationClip - AnimationClip runtime object created for animation workflows.

Type Details

AnimationClipDescriptor

type AnimationClipDescriptor = {

    name: string;

    samplerCount: number;

    channelCount: number;

    samplersPtr: WasmPtr;

    channelsPtr: WasmPtr;

    startTime: number;

    endTime: number;

    ownedF32Allocs?: ReadonlyArray<{ ptr: WasmPtr; len: number }>;

    ownedU32Allocs?: ReadonlyArray<{ ptr: WasmPtr; len: number }>;

};

AnimationClipDescriptor Fields

Name Type Required Description
name string Yes Human-readable clip name used for debugging, UI, or lookup.
samplerCount number Yes Number of packed sampler records reachable from samplersPtr.
channelCount number Yes Number of packed animation channel records reachable from channelsPtr.
samplersPtr WasmPtr Yes Wasm pointer to packed animation sampler table data.
channelsPtr WasmPtr Yes Wasm pointer to packed animation channel table data.
startTime number Yes Clip start time in seconds.
endTime number Yes Clip end time in seconds.
ownedF32Allocs ReadonlyArray<{ ptr: WasmPtr; len: number }> No Float32 Wasm allocations owned by the clip and freed when the clip is destroyed.
ownedU32Allocs ReadonlyArray<{ ptr: WasmPtr; len: number }> No Uint32 Wasm allocations owned by the clip and freed when the clip is destroyed.

WasmPtr

type WasmPtr = number;

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const descriptor = { name: "walk", samplerCount: 0, channelCount: 0, samplersPtr: 0, channelsPtr: 0, startTime: 0, endTime: 1 };
const result = wgpu.animation.createClip(descriptor);
console.log(result);

See Also