WasmGPU.math.mat4.random¶
Summary¶
WasmGPU.math.mat4.random generates a random value within the provided numeric range. Use it to synthesize test data or randomized initialization.
Syntax¶
WasmGPU.math.mat4.random(min: number, max: number): number[]
const result = wgpu.math.mat4.random(min, max);
Precision-Specific Wasm Forms¶
WasmGPU.math.mat4f.random(out: WasmPtr): void
WasmGPU.math.mat4d.random(out: WasmPtr): void
WasmGPU.math.mat4f.randomRange(out: WasmPtr, min: number, max: number): void
WasmGPU.math.mat4d.randomRange(out: WasmPtr, min: number, max: number): void
These forms use caller-owned pointers to 16-element matrix blocks in WasmGPU driver memory: binary32 for mat4f and binary64 for mat4d. Methods with an output pointer write that block instead of allocating a JavaScript array. See WasmGPU.math for allocation, views, aliasing, and release requirements.
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
min |
number |
Yes | Minimum random bound (inclusive lower bound). |
max |
number |
Yes | Maximum random bound (inclusive upper bound); should be >= min. |
Returns¶
number[] - New 4x4 matrix as a 16-number column-major array.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const min = -1.0;
const max = 1.0;
const result = wgpu.math.mat4.random(min, max);
console.log(result);