SplatField.setWasmColor¶
Summary¶
setWasmColor() borrows packed RGBA records and refreshes them immediately. refreshWasmColor() re-reads the same source explicitly.
Syntax¶
SplatField.setWasmColor(source: WasmMemoryView<Float32Array> | null, options?: SplatFieldWasmChannelOptions): void
SplatField.refreshWasmColor(options?: SplatFieldWasmRefreshOptions): void
Notes¶
Direct color and spherical-harmonic sources cannot be active together. Color decoding follows the field's construction-time colorSpace.