SkinInstance.dispose¶
Summary¶
SkinInstance.dispose destroys the instance's GPU bone buffer, clears its bind group, and frees its 16-value Wasm bind-matrix allocation. The call is idempotent.
The parent Skin has a separate lifetime and must be disposed independently. After instance disposal, guarded members such as bindMatrixPtr and jointCount throw.
Syntax¶
Returns¶
void