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WasmGPU.createCamera.perspective

Summary

WasmGPU.createCamera.perspective creates a PerspectiveCamera for standard 3D rendering with depth foreshortening. By default, rendering keeps its aspect ratio synchronized with the canvas; set autoAspect: false to preserve an explicit aspect.

Syntax

WasmGPU.createCamera.perspective(options?: PerspectiveCameraOptions): PerspectiveCamera
const camera = wgpu.createCamera.perspective(options);

Parameters

Name Type Required Description
options PerspectiveCameraOptions No Optional projection parameters; missing fields use defaults.

Returns

PerspectiveCamera - Perspective camera instance with Camera base methods/properties.

Type Details

PerspectiveCameraOptions

type PerspectiveCameraDescriptor = {
    fov?: number;
    aspect?: number;
    autoAspect?: boolean;
    near?: number;
    far?: number;
};

PerspectiveCameraOptions Fields

Name Type Required Description
fov number No Vertical field of view in degrees; default 60.
aspect number No Width/height aspect ratio; default 16 / 9.
autoAspect boolean No Whether rendering synchronizes aspect to the canvas; default true.
near number No Near clipping plane distance; default 0.1.
far number No Far clipping plane distance; default 1000.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const camera = wgpu.createCamera.perspective({
    fov: 55,
    aspect: canvas.clientWidth / canvas.clientHeight,
    autoAspect: false,
    near: 0.05,
    far: 2000
});
camera.transform.setPosition(3, 2, 6);
camera.lookAt(0, 0, 0);

See Also