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WasmGPU.math.vec3.init

Summary

WasmGPU.math.vec3.init constructs a vector from explicit x, y, and z values. Use it for clear literal vector creation.

Syntax

WasmGPU.math.vec3.init(x: number, y: number, z: number): number[]
const result = wgpu.math.vec3.init(x, y, z);

Precision-Specific Wasm Forms

WasmGPU.math.vec3f.init(out: WasmPtr, x: number, y: number, z: number): void
WasmGPU.math.vec3d.init(out: WasmPtr, x: number, y: number, z: number): void

These forms use caller-owned pointers to 3-element vector blocks in WasmGPU driver memory: binary32 for vec3f and binary64 for vec3d. Methods with an output pointer write that block instead of allocating a JavaScript array. See WasmGPU.math for allocation, views, aliasing, and release requirements.

Parameters

Name Type Required Description
x number Yes X component value.
y number Yes Y component value.
z number Yes Z component value.

Returns

number[] - New 3D vector as [x, y, z].

Type Details

type Vec3 = number[]; // expected length: 3 ([x, y, z])

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const x = 1.0;
const y = 2.0;
const z = -0.5;
const result = wgpu.math.vec3.init(x, y, z);
console.log(result);

See Also