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Scene.clear

Summary

Scene.clear removes all meshes, point clouds, glyph fields, node links, splat fields, and lattice spaces from the scene in one call. Light objects are not affected. Removed objects are not destroyed.

Syntax

Scene.clear(): Scene
const result = scene.clear();

Parameters

This method does not take parameters.

Returns

Scene - The same scene instance with object collections emptied.

Type Details

// No additional descriptor expansion is required for this signature.

Example

const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);

const scene = wgpu.createScene();
scene.add(wgpu.createMesh(wgpu.geometry.box(1, 1, 1), wgpu.material.unlit({ color: [0.9, 0.4, 0.2] })));
scene.add(wgpu.createNodeLink({
    nodePositions: new Float32Array([
        -0.5, 0.0, 0.0,
         0.5, 0.0, 0.0
    ]),
    edges: new Uint16Array([0, 1])
}));

scene.clear();
console.log(scene.meshes.length, scene.nodeLinks.length);

See Also