Scene.clear¶
Summary¶
Scene.clear removes all meshes, point clouds, glyph fields, node links, splat fields, and lattice spaces from the scene in one call. Light objects are not affected. Removed objects are not destroyed.
Syntax¶
Parameters¶
This method does not take parameters.
Returns¶
Scene - The same scene instance with object collections emptied.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const scene = wgpu.createScene();
scene.add(wgpu.createMesh(wgpu.geometry.box(1, 1, 1), wgpu.material.unlit({ color: [0.9, 0.4, 0.2] })));
scene.add(wgpu.createNodeLink({
nodePositions: new Float32Array([
-0.5, 0.0, 0.0,
0.5, 0.0, 0.0
]),
edges: new Uint16Array([0, 1])
}));
scene.clear();
console.log(scene.meshes.length, scene.nodeLinks.length);