SplatField.destroy¶
Summary¶
SplatField.destroy() disposes the transform, retained CPU/WebAssembly references, uniforms, and all object-owned GPU buffers.
Syntax¶
Notes¶
Borrowed buffers and WebAssembly allocations are not destroyed. Buffers passed with ownBuffers: true are destroyed. The method does not detach the field from a scene; remove it first or let Scene.destroy() handle attached fields.