Skin.createInstance¶
Summary¶
Skin.createInstance creates a per-mesh skin binding, including an owned Wasm bind-matrix allocation and lazily created GPU bone resources. It throws when the parent skin is disposed.
Syntax¶
Skin.createInstance(meshTransform: Transform): SkinInstance
const result = skin.createInstance(meshTransform);
Parameters¶
| Name | Type | Required | Description |
|---|---|---|---|
meshTransform |
Transform |
Yes | Transform associated with the skinned mesh instance. |
Returns¶
SkinInstance - Skin instance bound to a mesh transform, including per-instance GPU binding state.
Type Details¶
Example¶
const canvas = document.querySelector("canvas");
const wgpu = await WasmGPU.create(canvas);
const joint0 = wgpu.createTransform();
const skin = wgpu.animation.createSkin("skin", [joint0], null);
const meshTransform = wgpu.createTransform();
const result = skin.createInstance(meshTransform);
console.log(result);
result.dispose();
skin.dispose();