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GridLayer.setOrigin

Summary

GridLayer.setOrigin sets the grid's world-space origin. The tuple contains X, Y, and Z coordinates.

Syntax

GridLayer.setOrigin(origin: [number, number, number]): this
layer.setOrigin(origin);

Parameters

Name Type Required Description
origin [number, number, number] Yes World-space X/Y/Z grid origin.

Returns

this - The same instance for method chaining.

Type Details

type GridOrigin = [number, number, number];

Example

const grid = wgpu.createOverlay.grid();
grid.setOrigin([0, -1, 0]);

See Also