Examples
Focused Demos Across Rendering and Computing Workloads.
These examples are intentionally small and task-specific, so each page can be used as a practical starting point for your own scene or pipeline.
Microcosm
Artificial life simulation of evolving unicellular organisms.
index.htmlBenchmark
Performance comparison for both rendering and computing.
benchmark.htmlESM
Module-first setup for modern browser applications.
esm.htmlIIFE
Script-tag integration path for lightweight prototypes.
iife.htmlglTF
Asset import flow for glTF 2.0 assets and animations.
gltf.htmlControls
Camera controls and navigation functionalities for 3D scenes.
controls.htmlPicking
Picking, probing, and selecting objects with hit and region queries.
picking.htmlScaling
Scaling and colormapping services for scientific primitives.
scaling.htmlOverlay
Overlay layers and annotation toolkit enabling interactive data.
overlay.htmlMandelbulb
Rendering the Mandelbulb fractal with a compute shader.
mandelbulb.htmlGalaxy
Realistic galaxy simulation using WGSL compute and Python interop.
galaxy.htmlFluid
Fluid dynamics model with both a pointcloud and a glyphfield.
fluid.htmlGraphing
3D graphing calculator with mathematical primitives and scientific colormaps.
graphing.htmlProtein
Interactive protein (hemoglobin) structure visualization from the Protein Data Bank.
protein.htmlTerrain
Procedurally-generated terrain with first-person airplane-like navigation.
terrain.htmlLego
Gaussian splatfield asset for a small but detailed Lego model.
lego.htmlQuantum
Volumetric visualization and detailed probing of quantum orbitals.
quantum.html