bindGroup
bindGroup: GPUBindGroup | null = null
bindGroupKey
bindGroupKey: string | null = null
blendMode
boundsCenter
boundsCenter: [number, number, number] = ...
boundsRadius
boundsRadius: number = 0
depthTest
depthTest: boolean = true
depthWrite
depthWrite: boolean = false
name
name: string | null = null
pointsBuffer
pointsBuffer: GPUBuffer | null = null
uniformBuffer: GPUBuffer | null = null
visible
visible: boolean = true