WasmGPU - v0.6.0
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    Class PointCloud

    Index

    Constructors

    Properties

    bindGroup: GPUBindGroup | null = null
    bindGroupKey: string | null = null
    blendMode: BlendMode = BlendMode.Additive
    boundsCenter: [number, number, number] = ...
    boundsRadius: number = 0
    depthTest: boolean = true
    depthWrite: boolean = false
    name: string | null = null
    pointsBuffer: GPUBuffer | null = null
    transform: Transform = ...
    uniformBuffer: GPUBuffer | null = null
    visible: boolean = true

    Accessors

    • get basePointSize(): number

      Returns number

    • set basePointSize(v: number): void

      Parameters

      • v: number

      Returns void

    • get colormapStops(): readonly Color4[]

      Returns readonly Color4[]

    • set colormapStops(stops: readonly Color4[]): void

      Parameters

      Returns void

    • get dirtyUniforms(): boolean

      Returns boolean

    • get gamma(): number

      Returns number

    • set gamma(v: number): void

      Parameters

      • v: number

      Returns void

    • get invert(): boolean

      Returns boolean

    • set invert(v: boolean): void

      Parameters

      • v: boolean

      Returns void

    • get maxPointSize(): number

      Returns number

    • set maxPointSize(v: number): void

      Parameters

      • v: number

      Returns void

    • get minPointSize(): number

      Returns number

    • set minPointSize(v: number): void

      Parameters

      • v: number

      Returns void

    • get opacity(): number

      Returns number

    • set opacity(v: number): void

      Parameters

      • v: number

      Returns void

    • get pointCount(): number

      Returns number

    • get scalarMax(): number

      Returns number

    • set scalarMax(v: number): void

      Parameters

      • v: number

      Returns void

    • get scalarMin(): number

      Returns number

    • set scalarMin(v: number): void

      Parameters

      • v: number

      Returns void

    • get sizeAttenuation(): number

      Returns number

    • set sizeAttenuation(v: number): void

      Parameters

      • v: number

      Returns void

    • get softness(): number

      Returns number

    • set softness(v: number): void

      Parameters

      • v: number

      Returns void

    Methods

    • Returns void

    • Returns void

    • Returns void

    • Returns void

    • Returns Colormap

    • Returns string

    • Returns number

    • Returns Float32Array

    • Returns void

    • Parameters

      • data: Float32Array
      • opts: { keepCPUData?: boolean } = {}

      Returns void

    • Parameters

      • buffer: GPUBuffer
      • pointCount: number

      Returns void

    • Parameters

      • device: GPUDevice
      • queue: GPUQueue

      Returns void